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Betting on Bungie

Runner statue, Marathon Collector's Edition at Glass ↗

There are no video games in history I’ve sunk more playtime into than Destiny and Destiny 2. It started in mid-2014 with Destiny’s First Look Alpha, which instantly hooked me, through the public beta and the official release, as well as all of D1's DLC, including its peak with The Taken King.

Destiny was the first game I played that had the perfect mixture of everything that drew me to gaming in the first place... mystery, story, complexity, tight mechanics and, of course, finding and collecting gear and items. It felt like magic—every few weeks someone would find something new, or the community would band together to solve a mystery.

Jesper, at take:

My hope is that there are Mac lovers within Apple who bite their tongue at every silly icon redesign, title bar-shrinking design reorganization, misty shower window—re-skin—love letter that they are forced to enact instead of taking what was once (and partially still is) that rarest of jewels, a long-term, continuously updated, well-designed user interface and mass market operating system and iterating on it to make it better. That there are people who, in so many words, bleed six colors; who have found not just a sterile tool, but a culture and a community. And who, like so many others in so many other situations, recently had to see what they love, what they value, what shaped them, torn apart by shifting, switching or recently starkly exposed priorities of people above them who either don’t know what they have, or are happy to use it as a vehicle and ride it to places they care more about.

My hope is that Macintosh is not just one of these empires that was at the height of its power and then disintegrated because of warring factions, satiated and uncurious rulers, and droughts for which no one was prepared, ruining crops no one realized were essential for survival.

My hope is that there remains a primordial spark, a glimpse of genius, to rediscover, to reconnect to - to serve not annual trends or constant phonification, but the needs of the user to use the computer as a tool to get something done.

My hope is that, just as Apple crawled out of a hardware nightmare pockmarked by thermal throttling, keyboards incapacitated by strands of human hair and lack of respect for its users needs, it can choose to refocus its software and its humility too, and stop doing this to the bicycle for the mind.

A wonderful post which ends with these beautiful sentiments calling to mind my personal fears about Apple. I genuinely hope Jesper is correct here and my pessimism proves wrong in the long run—that the current version of Apple has been so damaged by a decade of simplification and profit obsession, losing so many valuable people who could effect meaningful change along the way.

Norbert Heger describes the absolute embarrassment that is the struggle of resizing windows on macOS Tahoe:

A lot has already been said about the absurdly large corner radius of windows on macOS Tahoe. People are calling the way it looks comical, like a child’s toy, or downright insane.

Setting all the aesthetic issues aside—which are to some extent a matter of taste—it also comes at a cost in terms of usability.

Since upgrading to macOS Tahoe, I’ve noticed that quite often my attempts to resize a window are failing.

This never happened to me before in almost 40 years of using computers. So why all of a sudden?

I have struggled with this every single day since Tahoe was released. I fail on nearly every first attempt at resizing a window. I have used computers since 1990. I dealt with SCSI chain termination and BIOS IRQ conflicts, and that bullshit never made me nearly as frustrated as this does.

Every once in a while, I get lucky and just happen to grab the magical invisible handle floating in the air off the coast of the window’s giant corner radius, but it’s rare. Instead, I find myself clicking and dragging over and over to do something that should be simple and effortless.

Imagine taking one of the most core, we-take-this-for-granted features of a windowing system and throwing it away. And why? Oh, because iPhones have rounded corners and therefore so should all windows on every Apple platform. This logic is so obviously flawed—what is this, the Battlestar Galactica universe?—but it’s even worse that this breaks an essential operating system feature for zero gain other than to cater to the aesthetic taste of a small team of fixated designers.

Jason Snell, in his Six Colors post, “Apple design’s luxury bubble”:

In the wake of Steve Jobs’s death, Apple elevated Jony Ive to a position of total design authority as a way of signaling to the wider world that the company was going to be okay after losing its co-founder and leader. In that era, there was a genuine fear that a company led by an operations guy was not going to be able to keep the magic going. (Certainly, that’s a narrative that current and former Apple designers have been happy to push ever since.)

The more I think about it, the more this (perfectly reasonable!) tactical decision has come to feel like the original sin of the Tim Cook era. An unchained and elevated Ive sent the right message to the world, and Ive really is a talented designer who built beautiful things. But without Steve Jobs to rein things in, Apple’s design sense got more insular, more obscure, more minimal.

Eric Schwarz also touches on the link between Jobs’ death and the push toward metal and glass design in his post, “Aluminum Rounded Rectangles”, but rightly points out the wheels were in motion even before Jobs died:

… this passage got me thinking about when Apple actually started on this trajectory. While a lot of this happened immediately after the passing of Steve Jobs and continued through Jony Ive’s tenure, I’d argue that this trend started in 2001 with the Titanium PowerBook G4 and was cemented with the white iBook G3. While that PowerBook G4 had a bit of personality (it was painted and had a port door!), a revision later gave us the legendary 12″ aluminum model, and set the stage for Macs that basically look like what we have today. The iBook gave way to the plastic MacBooks, but again, an understated folding slab of computer.

I don’t think we can completely blame the vacuum created by Jobs’ death (as Eric notes), but I think it was certainly accelerated dramatically when Ive became the single source of all things hardware design at Apple with no oversight or pushback.

Snell touches on this as well:

It’s one reason I’m so critical about Ive, his overlong tenure at Apple when he was obviously burned out, and the fatal mistake of placing software design in the clutches of him and his lieutenants: I just get the sense that those designers became untethered from the rest of us, chasing idealized product dreams based on the expensive luxury brands they wore, drove, and otherwise used every day. Not that Apple designs ugly stuff, but there is undoubtedly an antiseptic sameness to a lot of it that smacks of a design team that has disappeared up its own white void.

By the time Ive was given the reigns to user interface, he was already noticeably burned out with hardware. Every Ive introduction video was the same word salad, every piece of hardware looked (effectively) the same. Giving Ive control over both sides of the house at the peak of his disinterest was an enormous mistake. He stuck around for six years after the release of iOS 7, but seemed much less involved after the first release. This worked in iOS’ favor, as it allowed others in the design group to slowly fix myriad issues the first major release created. But that took years.

By contrast, in the case of Liquid Glass, Alan Dye bailed only a few months after its release. One of my least favorite “leadership” patterns is stubborn, sure-of-themselves fraudsters who use political skills to force their bad ideas through at great cost only to immediately jump ship for something else, leaving the damage behind for everyone else to clean up. At least in Ive’s case he gave us many years of amazing hardware. Dye simply rode the coattails of many others (Ive included), dropped a bomb and then left for one of the worst companies on earth.

And Stay Out

Louie Mantia, in his post reacting to the upcoming departure of Alan Dye:

There’s no doubt Jony has good taste, by the way. He and his team designed great products during the first half of his tenure at Apple. But as he became wealthier, he started to conflate good taste with luxury. [...]

Not to put too fine a point on it, but they started making products that appealed to themselves. Because since Steve Jobs died, Apple, its executives, and its corporate employees got significantly wealthier. It wasn’t just Jony who took an interest in luxury. The whole company did. Anyone with even a little bit of power in the company started to dress more expensively. They all look like they could walk right out of a fashion advertisement.

I sometimes think about what we lost along the way as Apple chased ultra-simplicity and luxury. Jony Ive spent a decade slowly removing any trace of personality from every product Apple released. Apple went from the original translucent-colored plastic aesthetic of the "Bondi blue" iMac G3 and the Power Mac G3 "Blue & White" to the more refined and unique design of the iMac G4 to... a bunch of aluminum rounded rectangles for decades. Chasing thinness, removing ports, simplifying everything down to metal and glass with no differentiation.

I have an iMac G4 sitting on my garage workbench, and simply moving the display around is a source of delight. On a shelf nearby, a beaten up graphite "Clamshell" iBook G3 makes me smile every time I open it. Booting up Mac OS 9 and clicking around, listening to the old hard drive chug… is this simply nostalgia? Perhaps. But there is undoubtedly so much personality in the design of these products.